Game Edukasi Penyusunan Kata Berdasarkan SPO dan SPOK untuk Anak Berkebutuhan Khusus Tunagrahita Kelas V di SLB Pelita Hati Pekanbaru


  • Anisya Rizky Imaduna Anisya Politeknik Caltex Riau


Interests, learning outcomes and educational games


This research is a classroom action research with the aim of increasing students' interest and learning outcomes with educational games on the wording of the SPO and SPOK patterns for class V mentally retarded. The subjects of this study were 5th grade mentally retarded students at Pelita Hati Special School Pekanbaru, opening 4 students consisting of 3 male students and 1 female student. Data analysis was carried out descriptively qualitatively and descriptively quantitatively. Data was collected by means of questionnaires, learning evaluation tests, and documentation. The results of the study were: 1) Students' interest in learning before being given educational games reached 50% in the first cycle and in the second cycle it reached 100%. 2) Student learning outcomes after taking action in cycle 1, learning completeness reaches 65 and in cycle II it reaches learning completeness of 95. Thus, these results indicate that educational games can increase students' interest and learning outcomes in learning wording based on SPO patterns and SPOK in class V mentally retarded SLB Pelita Hati Pekanbaru.