Analytic of Blender Render and Cycles Render (Case Study: 3D Simulation of Facing Earthquake as a Natural Disaster)
AbstractBlender is an open source application that is used to build and create 3-dimensional animations. In Blender rendering, there are 2 commonly used techniques, namely Blender Render and Cycles Render. In previous studies, this rendering analysis has been done by comparing the time and amount of ram on 3D objects that have been rendered by using cycles rendering and blenders rendering. The results of the study indicate that the more 3D objects rendered will require a short time due to the amount of ram that is used a lot. Therefore, this study will use a 3D video simulation to deal with earthquakes where 3D objects and scenes contained in a 3D simulation of earthquake will be given a different composition to obtain comparative material. The results of the analysis can provide 3D Architectural Designer and 3D Modeling Specialist solutions as well as areas of work related to the 3D Rendering and Simulation process to face earthquakes can be used as information for the public in the face of earthquakes.
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