Implementation of Volumetric Lighting and Physically Based Rendering (PBR) Texture on the 3D Animated Folklore Riau Film Si Jaka Yang Pemberani
AbstractTechnique Volumetric Lighting is a technique that can be applied to the production of 3D animated films that aims to provide volume of light beams.Technique Physically Based Rendering (PBR) Textures is a technique that can be applied to 3D animated film production which aims to give a realistic and natural impression of the textures given to 3D objectsTechniques Volumetric Lighting and Engineering Physically Based Rendering (PBR) Textures are applied to the 3D animated film of the Riau folk tale Si Jaka Pemberani. Based on the results of testing and analysis to experts, it was found that the technique Volumetric Lighting and techniques Physically Based Rendering (PBR) Textures are basically suitable to be applied, but from the level of smoothness of Volumetric Lighting and the level of quality of modeling of 3D objects that are applied, it must be improved again. The 3D animated film of Riau Folklore Si Jaka Yang Pemberani already looks realistic and natural by implementing Volumetric Lighting and Physically Based Rendering Texturing, with an increase in value of 33.30% from the results of visual comparison tests conducted by 30 respondents. The 3D Animated Film of Riau Folklore Si Jaka Yang Pemberani also looks like there is a volume or beam of light shining by implementing Volumetric Lighting which has increased in value by 66.6% from the results of visual comparison tests conducted by 30 respondents. Keywords: Animation, 3D, Volumetric Lighting, Physically Based Rendering (PBR) Textures, Cerita Rakyat Riau Sia Jaka Yang Pemberani
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