OPTIMALISASI DAN EVALUASI USER ACCEPTANCE DAN USABILITY DENGAN PENERAPAN PROTOTYPING PADA APLIKASI MANAJEMEN PRODUK DAN PESANAN
DOI:
https://doi.org/10.35143/jkt.v10i2.6421Keywords:
product management, Prototyping, Mobile, user acceptance test, usabilityAbstract
The rapid development of information technology affects various aspects of life, including business. Disebut Kopi, a cafe founded in 2021, utilizes technology to handle online orders through third-party applications. However, business owners still do not feel they can maximize profits if they continue relying on partner applications for sales. Hence, an online ordering and business product management application was developed specifically for Disebut Kopi. This mobile and web-based application facilitates management and direct notification receipt for the business. The prototyping approach is used in the development of this application to ensure the participation of all users in gathering requirements, designing and iterating prototypes, and testing for evaluation. The selection of this method is based on the need to optimize system development so that the final product is accepted rapidly and smoothly without many changes at the end. With this approach, the owner, cashier, and customers of Disebut Kopi can actively provide feedback to ensure the application meets the needs during the design and development processes. Testing is carried out using Blackbox, Usability, and User Acceptance. Blackbox testing has 33 test cases that are 100% successful; user acceptance testing has 42 scenarios that are 100% accepted. In addition, the average usability testing result is 85.4%, which is included in the excellent category.Downloads
References
A. Zuhri, A. Muhtadi, and L. Junaedi, “Implementasi Metode Prototype dalam Membangun Sistem Informasi Penjualan Online pada Toko Herbal Pahlawan,” J. Adv. Inf. Ind. Technol., vol. 3, no. 1, pp. 31–41, May 2021, doi: 10.52435/JAIIT.V3I1.88.
D. Riswanda and A. T. Priandika, “Analisis Dan Perancangan Sistem Informasi Manajemen Pemesanan Barang Berbasis Online,” J. Inform. dan Rekayasa Perangkat Lunak, vol. 2, no. 1, pp. 94–101, Apr. 2021, doi: 10.33365/JATIKA.V2I1.730.
T. Qintari, T. Suratno, and M. Mauladi, “Rancang Bangun Sistem Informasi Tahanan dan Barang Bukti Menggunakan Model Prototype Pada Kepolisian Daerah Jambi,” JUSS (Jurnal Sains dan Sist. Informasi), vol. 2, no. 1, pp. 36–44, 2019, doi: 10.22437/juss.v2i1.7400.
A. Dirgantara, N. A. Prasetyo, and T. Yuniati, “Rancang Bangun Aplikasi Kawan Pencerita Berbasis Website Menggunakan Metode Prototype,” J. Terap. Teknol. Inf., vol. 7, no. 1, pp. 33–40, Apr. 2023, doi: 10.21460/JUTEI.2023.71.232.
S. R. Ramadhani, J. N. Sari, I. Lestari, and S. Susiyanti, “Pengembangan Aplikasi Monitoring Penyebaran Virus Covid-19 Berbasis Mobile Area Pekanbaru dengan Prototyping,” INOVTEK Polbeng - Seri Inform., vol. 6, no. 1, p. 37, 2021, doi: 10.35314/isi.v6i1.1804.
S. Saeed, N. Z. Jhanjhi, M. Naqvi, and M. Humayun, “Analysis of Software Development Methodologies,” Int. J. Comput. Digit. Syst., vol. 8, no. 5, pp. 445–460, 2019, doi: 10.12785/IJCDS/080502.
S. Al-Saqqa, S. Sawalha, and H. Abdelnabi, “Agile Software Development: Methodologies and Trends,” Int. J. Interact. Mob. Technol., vol. 14, no. 11, pp. 246–270, Jul. 2020, doi: 10.3991/IJIM.V14I11.13269.
D. Purnomo, “Model Prototyping pada Pengembangan Sistem Informasi,” JIMP-Jurnal Inform. Merdeka Pasuruan, vol. 2, no. 2, pp. 54–61, 2017.
E. W. Fridayanthie, H. Haryanto, and T. Tsabitah, “Penerapan Metode Prototype Pada Perancangan Sistem Informasi Penggajian Karyawan (Persis Gawan) Berbasis Web,” Paradig. - J. Komput. dan Inform., vol. 23, no. 2, Sep. 2021, doi: 10.31294/P.V23I2.10998.
L. M. Syah, I. F. Hanif, E. Novianti, P. Saidatuzzahra, Khoirunnisa, and H. Rahmawati, “Penerapan Prinsip Design Thinking pada UI/UX Aplikasi Mobile Renas Fashion,” J. Inform. Polinema, vol. 10, no. 4, pp. 463–470, Aug. 2024, doi: 10.33795/JIP.V10I4.5232.
G. T. De Macedo, A. D. L. Fontao, and B. F. Gadelha, “Prototyping in Software Quality Assurance: A Survey with Software Practitioners,” ACM Int. Conf. Proceeding Ser., Nov. 2022, doi: 10.1145/3571473.3571477.
R. S. Pressman, Software Quality Engineering: A Practitioner’s Approach, Seventh., vol. 9781118592. New York, US: McGraw-Hill, 2014.
D. S. Wibawa, Y. T. Mursityo, and R. I. Rokhmawati, “Evaluasi Usability dan Perbaikan Antarmuka Pengguna Aplikasi Mobile Malang Menyapa Menggunakan Metode Usability Testing,” J. Pengemb. Teknol. Inf. dan Ilmu Komput., vol. 3, no. 11, pp. 10427–10434, 2019, Accessed: Oct. 03, 2024. [Online]. Available: https://j-ptiik.ub.ac.id/index.php/j-ptiik/article/view/6690.
J. R. P. Pradhana et al., “Pengujian Usability untuk Mengetahui Kepuasan Pengguna pada Website Perpustakaan Institut Teknologi Telkom Purwokerto,” J. ICTEE, vol. 2, no. 1, pp. 36–41, Mar. 2021, doi: 10.33365/JICTEE.V2I1.1038.
I. M. Sukarsa, I. P. W. Buana, I. P. J. Arya Utama, and N. W. Wisswani, “Evaluasi Usability dan Perbaikan Antarmuka untuk Meningkatkan User Experience Menggunakan Metode Usability Testing (Studi Kasus: Aplikasi Warga Bali),” J. Teknol. Inf. dan Ilmu Komput., vol. 9, no. 5, p. 1003, 2022, doi: 10.25126/jtiik.2022955408.
J. Sauro, A Practical Guide to Measuring Usability?: 72 Answers to the Most Common Questions about Quantifying the Usability of Websites and Software. 2010.
D. Hinderer and J. Nielsen, “234 Tips and Tricks for Recruiting Users as Participants in Usability Studies,” Nielsen Norman Gr., no. January, p. 155, 2003.
R. P. Sari and S. R. Henim, “Measurement and Analysis of Tourism Website User Experience Using Usability Techniques,” J. Appl. Eng. Technol. Sci., vol. 4, no. 1, pp. 539–546, Dec. 2022, doi: 10.37385/JAETS.V4I1.1343.
K. S. Taber, “The Use of Cronbach’s Alpha When Developing and Reporting Research Instruments in Science Education,” Res. Sci. Educ., vol. 48, no. 6, pp. 1273–1296, Dec. 2018, doi: 10.1007/S11165-016-9602-2/TABLES/1.
G. W. Cheung, H. D. Cooper-Thomas, R. S. Lau, and L. C. Wang, “Reporting reliability, convergent and discriminant validity with structural equation modeling: A review and best-practice recommendations,” Asia Pacific J. Manag., vol. 41, no. 2, pp. 745–783, Jun. 2024, doi: 10.1007/S10490-023-09871-Y/TABLES/7.
T. Wahyuningrum, Mengukur Usability Perangkat Lunak. 2021.
Downloads
Published
Issue
Section
License
Copyright (c) 2024 Jurnal Komputer Terapan

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Copyright info for authors
1. Authors hold the copyright in any process, procedure, or article described in the work and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
2. Authors retain publishing rights to re-use all or portion of the work in different work but can not granting third-party requests for reprinting and republishing the work.
3. Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) as it can lead to productive exchanges, as well as earlier and greater citation of published work.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License 











