Jurnal Komputer Terapan  //jurnal.pcr.ac.id/index.php/jkt <h3><strong>Jurnal Komputer Terapan</strong></h3> <p><strong>e- ISSN : <a title="ISSN Versi Online" href="http://u.lipi.go.id/1436260697" target="_blank" rel="noopener">2460-5255 (Online) </a><br> p- ISSN : <a title="ISSN Versi Cetak" href="http://u.lipi.go.id/1431684586" target="_blank" rel="noopener">2443-4159 (Print) </a> <br>DOI Prefix :<a href="https://doi.org/10.35143/jkt" target="_blank" rel="noopener">&nbsp;10.35143/jkt</a><br> Publisher : Politeknik Caltex Riau</strong></p> <p>Jurnal Komputer Terapan is scientific journal with a standard Indonesian-language format that covers Informatics Engineering, Information System, and Computer Engineering. Journal Komputer Terapan is published twice a year in May and November.</p> <p>Registration process can be done easily. Author that wants to published their manuscript must have account in this system. Please access Login and register yourself. The journal already has ISSN for both print and electronic. All of published manuscripts in this journal are indexed in DOAJ and Google Scholar.</p> <hr style="border: 0.5px dashed black;"> <p><a title="Berdasarkan SK NO: 28/E/KPT/2019 pada 26 Sept 2019" href="http://sinta2.ristekdikti.go.id/journals/detail?id=5130" target="_blank" rel="noopener"><img src="/publik/site/images/ibnusurya/logo1.png" alt="" width="250px"></a> <a title="Google Scholar JKT" href="https://scholar.google.co.id/citations?user=N6PJS-UAAAAJ&amp;amp;hl=en&amp;amp;citsig=AMD79opA4h-vj3TjtAT-eVDHEqCrFPgRBg" target="_blank" rel="noopener"><img src="https://upload.wikimedia.org/wikipedia/commons/thumb/a/a9/Google_Scholar_logo_2015.PNG/250px-Google_Scholar_logo_2015.PNG" alt="" width="200"></a><a title="DOAJ JKT" href="https://doaj.org/toc/2460-5255?source=%7B%22query%22%3A%7B%22filtered%22%3A%7B%22filter%22%3A%7B%22bool%22%3A%7B%22must%22%3A%5B%7B%22terms%22%3A%7B%22index.issn.exact%22%3A%5B%222443-4159%22%2C%222460-5255%22%5D%7D%7D%2C%7B%22term%22%3A%7B%22_type%22%3A%22article%22%7D%7D%5D%7D%7D%2C%22query%22%3A%7B%22match_all%22%3A%7B%7D%7D%7D%7D%2C%22from%22%3A0%2C%22size%22%3A100%7D" target="_blank" rel="noopener"><img src="http://ijain.org/files/doaj.png" alt="" width="200"></a><img style="width: 200px;" src="https://www.jurnalindonesia.org/wp-content/uploads/2017/09/logoRJI-t.png?w=640" alt="RJI" width="200"><a title="Garuda JKT" href="http://garuda.ristekdikti.go.id/journal/view/11165" target="_blank" rel="noopener"><img style="width: 200px;" src="http://garuda.ristekdikti.go.id/assets/img/garuda1.png" alt="Garuda" width="300"></a><a title="OneSearch Indonesia" href="https://www.onesearch.id/Search/Results?lookfor=Jurnal+Komputer+Terapan&amp;type=AllFields&amp;filter%5B%5D=institution%3A%22Politeknik+Caltex+Riau%22&amp;filter%5B%5D=publishDate%3A%222018%22" target="_blank" rel="noopener"><img src="http://wiki.onesearch.id/lib/exe/fetch.php?w=150&amp;tok=6fc552&amp;media=wiki:logo.png" alt="" width="200"></a><a href="https://www.neliti.com/journals/jurnal-komputer-terapan/?rss" target="_blank" rel="noopener"><img style="width: 200px;" src="https://media.neliti.com/static/neliti-blue.svg" alt="" width="200"></a></p> Politeknik Caltex Riau en-US Jurnal Komputer Terapan  2443-4159 <div id="Copyright"> <h3>Copyright info for authors</h3> <p>1. Authors hold the copyright in any process, procedure, or article described in the work and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.</p> <p>2. Authors retain publishing rights to re-use all or portion of the work in different work but can not granting third-party requests for reprinting and republishing the work.</p> <p>3. Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) as it can lead to productive exchanges, as well as earlier and greater citation of published work.</p> <p>This work is licensed under a&nbsp;<a href="http://creativecommons.org/licenses/by-nc-sa/4.0/" rel="license">Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License</a><a href="http://creativecommons.org/licenses/by-nc-sa/4.0/" rel="license"> <img src="https://i.creativecommons.org/l/by-nc-sa/4.0/88x31.png" alt="Creative Commons License"></a></p> </div> User experience on the Implementation of Virtual Reality as Learning Media for Children with Autism //jurnal.pcr.ac.id/index.php/jkt/article/view/3396 <p><em>Children with autism have a less response to stimuli that come from other people or circumstances that are around it so that children find it difficult to receive information from teachers about how to perform self-care skills compared to normal children their age.</em> <em>Therefore one type of learning media is needed to train the skills of children with autism in self-care.</em> <em>On the other hand, optimizing VR technology as a learning media&nbsp; about self-care </em><em>for children with autism is still limited. </em><em>This Human Centered Design (HCD) method is used in making User experience on VR as a learning media for children with autism. The flow of research starts from the study of literature, analysis of usage context, analysis of user needs, making solution designs, evaluating solution designs, results and conclusions. User experience Questionnaire (UEQ) was chosen as a measure and evaluation of application user experience because UEQ allows rapid assessment of a product and data analysis tools are available. </em><em>The results of research conducted at SLB Negeri Semarang and SLB Putra Mandiri show the average value obtained from the evaluation of user experience applications using UEQ namely at Attractiveness of 1.41, Perspicuity of 1.80, Efficiency of 1.28, Dependability of 1 , 80, Stimulation of 1.49, Novelty of 1.39, and it can be concluded that the design according to the UEQ scale has a positive user experience because all scales above 0.8.</em></p> Dea Ismy Soraya Isabella Kurniawan Teguh Martono Dania Eridani ##submission.copyrightStatement## http://creativecommons.org/licenses/by-nc-sa/4.0 2020-05-31 2020-05-31 6 1 10.35143/jkt.v6i1.3396 APLIKASI TERINTEGRASI UNTUK PENGELOLAAN NILAI ANGKA KREDIT KENAIKAN PANGKAT / JABATAN AKADEMIK DOSEN BERBASIS SERVICE ORIENTED ARCHITECTURE //jurnal.pcr.ac.id/index.php/jkt/article/view/3413 <p><em>Kenaikan jabatan akademik dosen merupakan bentuk pemberian penghargaan pemerintah atas prestasi kerja yang dicapai dosen. Dalam implementasinya, setiap dosen melakukan rekapitulasi penilaian angka kreditnya secara mandiri sesuai dengan format yang terdapat pada petunjuk pelaksana teknis. Pada setiap prosesnya, dosen dihadapkan dengan berbagai kebutuhan data yang tersebar di berbagai tempat sesuai dengan komponen penilaian jabatan akademik. Pada beberapa kampus, data-data yang diperlukan oleh dosen sudah tersedia dalam Sistem Informasi terpisah yang menangani setiap fokus kegiatan yang berbeda. Sebagai contoh, di Politeknik Caltex Riau terdapat sebuah Sistem Informasi yang menangani kegiatan penelitian, pengabdian kepada masyarakat, serta unsur penunjang lainnya seperti kepanitiaan (www.uppm.pcr.ac.id). Dengan keberadaan Sistem Informasi tersebut, setiap dosen yang sedang melengkapi persyaratan angka kredit seharusnya tidak perlu lagi menuliskan ulang ke dalam berkas angka kredit karena data-data yang diperlukan sudah tersedia di berbagai sistem secara terpisah. Untuk itu, pada penelitian ini dikembangkan sebuah aplikasi terintegrasi agar data-data yang digunakan sebagai pengajuan angka kredit dapat diintegrasikan ke dalam sebuah aplikasi tunggal yang siap dimanfaatkan oleh dosen. Aplikasi ini dapat dikembangkan dengan memanfaatkan Service Oriented Architecture (SOA). Dengan adanya aplikasi ini, dosen tidak perlu lagi untuk menelusuri dan menuliskan ulang data pada setiap komponen penilaian sesuai dengan format pada petunjuk pelaksana teknis penilaian angka kredit. Aplikasi yang dikembangkan telah diuji melalui implementasi kasus pada lingkungan Politeknik Caltex Riau.</em></p> meilany dewi ##submission.copyrightStatement## http://creativecommons.org/licenses/by-nc-sa/4.0 2020-05-31 2020-05-31 6 1 10.35143/jkt.v6i1.3413 Rancang Bangun Puzzle al-Quran Elektronik Mengunakan Mikrokontroler dan Modul Suara DFR0299 //jurnal.pcr.ac.id/index.php/jkt/article/view/3427 <p><em>Paper ini memaparkan perancangan sebuah perangkat puzzle al-Quran elekronik yang dapat digunakan untuk pengenalan al-Qur’an pada anak usia dini melalui permainan puzzle. Permainan puzzle sendiri dibedakan pada puzzle manual dan permainan puzzle elektronik. Kedua jenis permainan puzzle manual maupun permainan elektronik memiliki kelemahan tersendiri. Permainan puzzle manual tidak memiliki sistem pengoreksian puzzle untuk menilai benar atau tidak setiap potongan puzzle yang dipasang jika bentuk puzzle memiliki bentuk yang sama. Sedangkan permainan puzzle elektronik yang menggunakan perangkat komputer atau pun perangkat smartphone dapat mengurangi pergerakan motorik fisik seperti halnya pada permainan puzzle manual. Metoda yang digunakan adalah metoda eksperimen dengan melakukan percobaan-percobaan pada setiap rangkaian elektronik yang digunakan. Perangkat yang dibangun adalah permainan puzzle manual yang dilengkapi perangkat elektronik agar dapat memberikan koreksi pada saat terjadi kesalahan pemasangan puzzle. Perangkat elektronik yang dibangun terdiri mikrokontroler sebagai pengolah data, modul suara DFR0299 sebagai modul yang berfungsi untuk menjalankan dokumen suara serta LCD dan LED sebagai penampil panduan permainan puzzle. Hasil perancangan menunjukkan perangkat yang dirancang telah berfungsi dengan baik. Setiap puzzle surat al-Qur’an yang disusun dapat melantunkan suara surat yang dipilih.</em></p> Hidayat Hidayat ##submission.copyrightStatement## http://creativecommons.org/licenses/by-nc-sa/4.0 2020-05-31 2020-05-31 6 1 10.35143/jkt.v6i1.3427 Analisa Jenis Interaksi Masyarakat dengan Akuisisi Data Sosial Media Pemerintah KAB/Kota Provinsi Riau //jurnal.pcr.ac.id/index.php/jkt/article/view/3468 <p><em>This study aims to analyze the type of interaction which is done by acquiring City/District Government’s Facebook Fan page. The acquisition of Facebook Fan page is performed by identifying the number of followers, the number of likes of the page, the number of postings, the number of comments, the number of shared postings and the number of likes of postings. We perform the acquisition in 90 days. Based on the result of data acquisition on 13 Cities/Districts in Riau Province, it indicates that 100% City/District Governments have performed One-Way Push Interaction and 70% of them classified as Two-Way Pool interaction. As for network co-designer of service Interaction, we found that Bengkalis District is the most active in implementing this type of interaction. Based on the results of analyzing the type of interaction between citizens and local governments in Riau Province, most of the Social media Fan Page of local governments are passive. The Collaboration of governments and citizens, which is based on the number of shared postings is classified as low. The next study may discuss the strategy that can be implemented by the governments to maximize the use of social media as media to interact and communicate with the citizens.</em></p> nina fadilah najwa ##submission.copyrightStatement## http://creativecommons.org/licenses/by-nc-sa/4.0 2020-05-31 2020-05-31 6 1 10.35143/jkt.v6i1.3468 Implementasi Analytic Network Process untuk Penentuan Tempat Pembuangan Akhir //jurnal.pcr.ac.id/index.php/jkt/article/view/3480 <p><em>The development of life style has a negative impact that the more waste generated every day, no exception conditions in Pemalang city therefore it is necessary to focusing in the processing of waste good and efficient waste in landfill. The process of choosing landfill location is one of the important aspects and many things to be aware of. To get an objective and accurate decision is now required the processing of computerized data with modern methods using a decision support system. The method used in this system is the Analytic Network Process or abbreviated ANP. This method will be implemented on the data processing to determine the best end disposal area in a region and will be displayed visually using the map Carto. With the existence of this system will give results of ranking and overview of the best area to be built a landfill in the area. The system is built using the PHP programming language and SQL database.</em></p> Yudi Eko Windarto ##submission.copyrightStatement## http://creativecommons.org/licenses/by-nc-sa/4.0 2020-05-31 2020-05-31 6 1 10.35143/jkt.v6i1.3480