Main Article Content

Abstract

Many animation industry players, especially animated films, are oriented toward the television industry. Therefore, the term "catch up" requires animation film industry players to produce animated films quickly. Industry players are certainly looking for various ways to speed up the process of making animated films, but they still want good and consistent quality. Rigging is an important part of the animated film process, as it is difficult for animators to animate without rigs in animated characters. Rigging isn't just about adding rigs to characters. In the process of making rigs, it is not just making rigs, but the animators can easily animate 3D characters to speed up the animation process. This will speed up your production process by speeding up the animation process because of the convenient controls. Researchers tested two commonly used rigging methods for 3D characters. From this test, it can be shown which rigging method is more effective and faster, to be used on animated characters so that it is faster in the production stage.

Keywords

Animasi 3D, Karakter 3D, Rigging, Blender 3D Animation, 3D Character, Rigging, Blender Animasi 3D Karakter 3D Rigging Blender

Article Details

Author Biographies

ilham Albana, Universitas Amikom Purwokerto

Universitas Amikom Purwokerto

Hellik Hermawan, Universitas Amikom Purwokerto

Universitas Amikom Purwokerto

Muhammad Abdul Kafi Thosien, Universitas Amikom Purwokerto

Universitas Amikom Purwokerto
How to Cite
albana, ilham, Hermawan, H., & Kafi Thosien, M. A. . (2022). Analisis Efektifitas Rigging Karakter Animasi “Teater Merah Putih” Menggunakan Dua Metode. Jurnal Komputer Terapan , 8(2), 246–255. https://doi.org/10.35143/jkt.v8i2.5411

References

  1. Arshad, M. R., Yoon, K. H., Manaf, A. A. A., & Ghazali, M. A. M, “Physical rigging procedures based on character type and design in 3D animation”, International Journal of Recent Technology and Engineering, 8(3), 4138–4147, 2019
  2. Barbour, R, “Introducing Qualitative Research: A Student’s Guide. In Introducing Qualitative Research: A Student’s Guide, 2019
  3. Bhati, Z., Shah, A., Waqas, A., & Mahmood, N, “Analysis of Design Principles and Requirements for Procedural Rigging of Bipeds and Quadrupeds Characters with Custom Manipulators for Animation”, International Journal of Computer Graphics & Animation, 5(1), 47–67. 2015
  4. Bhati, Z., Shah, A., Waqas, A., & Malik, H. A. M, “Template based procedural rigging of quadrupeds with custom manipulators”, Proceedings - 2013 International Conference on Advanced Computer Science Applications and Technologies, ACSAT 2013, pp. 259–264, 2013
  5. Bhati, Z., Waqas, A., Karbasi, M., & Mahesar, A. W, “A Wire Parameter and Reaction Manager basedBiped Character Setup and Rigging Technique in 3Ds Max for Animation”, . International Journal of Computer Graphics & Animation, 5(2), 21–36, 2015
  6. Lalu Agam Pramadya Syalabi, T. H, “Analisis Dan Pembuatan Rig Karakter 3d Berdasarkan Standar Produksi Produksi Film Animasi Di Pt. Msv Pictures”, Journal of Chemical Information and Modeling, 53(9), 1689–1699, 2013
  7. Makky, M, Penerapan Rigify Dan Shapekey Untuk Mempermudah Proses Animasi Karakter Dengan Software Blender 2.77, Teknik Informatika, STMIK Amikom Yogyakarta, 2017
  8. McLaughlin, T., Cutler, L., & Coleman, D, “Character rigging, deformations, and simulations in film and game production”, ACM SIGGRAPH 2011 Courses, SIGGRAPH’11, 2011
  9. Pantuwong, N., & Sugimoto, M, “A Fully Automatic Rigging Algorithm For 3D Character Animation”, SIGGRAPH Asia 2011 Posters, SA’11, 4503, 2011
  10. Satriawan, A., & Apriyani, M. E, “Analisis Dan Pembuatan Rigging Karakter 3D Pada Animasi 3D “Jangan Bohong Dong.”, Jurnal Teknik Informatika, 9(1), 72–77, 2016
  11. Yuniawan, A., & Wijayanti, S. E, “Perancangan Alat Rigging Karakter Otomatis Pada Autodesk Maya Studi Kasus : Pt Mataram Surya Visi ( Msv )”, Seminar Nasional Teknologi Informasi Dan Multimedia, 1–6, 2014