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References
- Nicole Lazzaro and Kevin Keeker, "What’s My Method? A Game Show on Games," Invited, 2004.
- Carlo. Fabricatore, "Gameplay and game mechanics design: a key to quality in videogames," OECD-CERI, 2007.
- J.L. Gonzalez Sanchez, Francisco Montero Simarro, N. Padilla Zea, and F.L. Gutierrez, "Playability as Extension of Quality in Use in Video Games," CEUR-WS, 2009.
- Eui Jun Jeong and J. Kim., "Definitions, Key Characteristics, and Generations of Mobile Games," monile Computing, 2009.
- Dominik Franke and Carsten Weise, "Providing a Software Quality Framework for Testing of Mobile Applications," IEEE International Conference on Software Testing, Verification and Validation, 2011.
- Hannu Korhonen and Elina Koivisto, "Playability Heuristic For Mobile Game," ACM, 2006.
- Aditya Ponnada and Ajaykumar Kannan, "Evaluation of Mobile Games using Playability Heuristics," International Advances in Computing, Communications and Informatics, 2012.
- Fatih Nayebi, Jean-Marc Desharnais, and Alain Abran, "The State Of The Art of Mobile Game Application Usability Evaluation," Ecole de Technologie Supérieure, 2012.
- Azham Hussain and Maria Kutar, "Usability Metric Framework for Mobile Phone Application," in ACM, New York, 2008.
- Ivo Salmre, Writing Mobile Code Essential Software Engineering for Building Mobile Applications. Encarta: Addison Wesley Professional, 2005.
- Ola, Johan Peitz, and Staffan Björk Davidsson, "Game design patterns for mobile games," in Project report to Nokia Research Center, Finland, 2004.
- Alfredo Nantes, Ross Brown, and Frederic Maire, "A Framework for the Semi-Automatic Testing of Video Games," Fourth Artificial Intelligence and Interactive Digital Entertainment, 2008.
References
Nicole Lazzaro and Kevin Keeker, "What’s My Method? A Game Show on Games," Invited, 2004.
Carlo. Fabricatore, "Gameplay and game mechanics design: a key to quality in videogames," OECD-CERI, 2007.
J.L. Gonzalez Sanchez, Francisco Montero Simarro, N. Padilla Zea, and F.L. Gutierrez, "Playability as Extension of Quality in Use in Video Games," CEUR-WS, 2009.
Eui Jun Jeong and J. Kim., "Definitions, Key Characteristics, and Generations of Mobile Games," monile Computing, 2009.
Dominik Franke and Carsten Weise, "Providing a Software Quality Framework for Testing of Mobile Applications," IEEE International Conference on Software Testing, Verification and Validation, 2011.
Hannu Korhonen and Elina Koivisto, "Playability Heuristic For Mobile Game," ACM, 2006.
Aditya Ponnada and Ajaykumar Kannan, "Evaluation of Mobile Games using Playability Heuristics," International Advances in Computing, Communications and Informatics, 2012.
Fatih Nayebi, Jean-Marc Desharnais, and Alain Abran, "The State Of The Art of Mobile Game Application Usability Evaluation," Ecole de Technologie Supérieure, 2012.
Azham Hussain and Maria Kutar, "Usability Metric Framework for Mobile Phone Application," in ACM, New York, 2008.
Ivo Salmre, Writing Mobile Code Essential Software Engineering for Building Mobile Applications. Encarta: Addison Wesley Professional, 2005.
Ola, Johan Peitz, and Staffan Björk Davidsson, "Game design patterns for mobile games," in Project report to Nokia Research Center, Finland, 2004.
Alfredo Nantes, Ross Brown, and Frederic Maire, "A Framework for the Semi-Automatic Testing of Video Games," Fourth Artificial Intelligence and Interactive Digital Entertainment, 2008.