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References
- D. Hardiansyah, "Minat Belajar Sejarah Turun, Sekolah didesak Bersinergi dengan Museum," 2016.
- Medan Bisnis, “Minat Belajar Sejarah Menurun,†2016. .
- A. D. RIYANTI, "Pengaruh Minat Belajar Sejarah Menggunakan Media Pembelajaran Interaktif Berbasis Komputer Dengan Aplikasi Microsoft Learning Content Development System (LCDs) Terhadap Keaktifan Siswa Pada Pembelajaran Sejarah Kelas X Di SMA Negeri 1 Sendangagung," Universitas Lampung, 2016.
- D. Trisnawati, Isjoni, and M. Saiman, “Strategi Guru Sejarah Dalam Meningkatkan Minat Belajar Siswa Pada Mata Pelajaran Sejarah Di SMAN 10 Pekanbaru,†pp. 1–9.
- S. A. Nugroho, “Penerapan Metode Mind Mapping Untuk Meningkatkan Minat Belajar Dan Kreativitas Siswa Dalam Pembelajaran Sejarah Kelas XI IPS I SMAN 2 Wonosari Tahun Ajaran 2012/2013,†UNIVERSITAS NEGERI YOGYAKARTA, 2013.
- J. Huizenga, W. Admiraal, S. Akkerman, and G. Dam, "Mobile game-based learning in secondary education : engagement, motivation and learning in a mobile city game," pp. 332–344, 2009.
- M. Prensky, “Digital Natives, digital immigrants,†2001.
- J. P. Gee, “What video games have to teach us about learning and literacy.,†ACM Comput. Entertain., vol. 1, pp. 1–4, 2003.
- D. Shaffer, “How Computer Games Help Children Learn.,†NewYork: Palgrave Macmillan, 2006.
- H.Park, “Relationship between Motivation and Student‟s Activity on Educational Game.,†Int. J. Grid Distrib. Comput., vol. 5, no. 1, 2012.
- J. M. Randel, B. A. Morris, C. D. Wetzel, and B. V. Whitehill, “The effectiveness of games for educational purposes: A review of recent research. Simulation & Gaming,†Simul. Gaming, vol. 23, no. 3, p. 261–276.., 1992.
- M. Prensky, “Computer Games and Learning: Digital Game-Based Learning. In: Raessens, J., Goldstein, J.,†in Handbook of Computer Game Studies, The MIT Press, Cambridge, 2005, pp. 97–122.
- N. Caldwell, "Theoretical frameworks for analyzing turn-based computer strategy games," Media Int. Aust. Inc. Cult. Policy, vol. 110, pp. 42–51, 2004.
- B. Gros, “Digital Games in Education : The Design of Games-Based Learning Environments,†vol. 40, no. 1, pp. 23–38, 2007.
- N. A. . Zin, W. S. Yue, and A. Jaafar, “Digital game-based learning (DGBL) model and development methodology for teaching history,†WSEAS Trans. Comput., vol. 8, no. 2, pp. 322–333, 2009.
- P. Chazerand and C. Geeroms, “The business of playing games: players as developers and entrepreneurs.,†Digit. Creat., vol. 19, no. 3, pp. 185–193, 2008.
- E. Gose, “What video game genres are teaching us,†p. 154, 2014.
- T. H. Apperley, “Genre and game studies: Toward a critical approach to video game genres,†Simul. Gaming, vol. 37, no. 1, pp. 6–23, 2006.
- S. K. Kochhar, teaching of histrory. Jakarta: Grasindo, 2008.
- N. A. M. Zin and W. S. Yue, “History educational games design,†Proc. 2009 Int. Conf. Electr. Eng. Informatics, ICEEI 2009, vol. 1, no. August, pp. 269–275, 2009.
- K. Rapeepisarn, K. W. Wong, C. C. Fung, and M. S. Khine, “The relationship between game genres, learning techniques and learning styles in educational computer games,†Lect. Notes Comput. Sci. (including Subser. Lect. Notes Artif. Intell. Lect. Notes Bioinformatics), vol. 5093 LNCS, pp. 497–508, 2008.
- A. Frazer, D. Argles, and G. Wills, “The same, but different: The educational affordances of different gaming genres,†Proc. - 8th IEEE Int. Conf. Adv. Learn. Technol. ICALT 2008, pp. 891–893, 2008.
- M. Horsfall and A. Oikonomou, “A study of how different game play aspects can affect the popularity of role-playing video games,†Proc. CGAMES’2011 USA - 16th Int. Conf. Comput. Games AI, Animat. Mobile, Interact. Multimedia, Educ. Serious Games, pp. 63–69, 2011.
- J. Torrente, P. Moreno-Ger, I. Mart??nez-Ortiz, and B. Fernandez-Manjon, “Integration and deployment of educational games in e-learning environments: The learning object model meets educational gaming,†Educ. Technol. Soc., vol. 12, no. 4, pp. 359–371, 2009.
- N. Nikitakos and I. Sirris, “an Educational Approach of Game Based Informal Learning in Maritime,†Deu.Edu.Tr, pp. 79–90.
- K. Prapajit, “VIDEO GAMES AND HISTORY LEARNING,†Middle Tennessee State University, 2014.
- M. KratochvÃl and M. R. Farrell, “The Educational Contribution of RPG Video Games : Modern Media in Modern Education,†Charles University In Prague Faculty, 2014.
- Z. a Hasibuan, Y. K. Isal, B. A. N. C, M. Ahmad, and N. Selviandro, “Preservation of Cultural Heritage and Natural History through Game Based Learning,†… Mach. Learn. …, vol. 1, no. 5, pp. 2–7, 2011.
References
D. Hardiansyah, "Minat Belajar Sejarah Turun, Sekolah didesak Bersinergi dengan Museum," 2016.
Medan Bisnis, “Minat Belajar Sejarah Menurun,†2016. .
A. D. RIYANTI, "Pengaruh Minat Belajar Sejarah Menggunakan Media Pembelajaran Interaktif Berbasis Komputer Dengan Aplikasi Microsoft Learning Content Development System (LCDs) Terhadap Keaktifan Siswa Pada Pembelajaran Sejarah Kelas X Di SMA Negeri 1 Sendangagung," Universitas Lampung, 2016.
D. Trisnawati, Isjoni, and M. Saiman, “Strategi Guru Sejarah Dalam Meningkatkan Minat Belajar Siswa Pada Mata Pelajaran Sejarah Di SMAN 10 Pekanbaru,†pp. 1–9.
S. A. Nugroho, “Penerapan Metode Mind Mapping Untuk Meningkatkan Minat Belajar Dan Kreativitas Siswa Dalam Pembelajaran Sejarah Kelas XI IPS I SMAN 2 Wonosari Tahun Ajaran 2012/2013,†UNIVERSITAS NEGERI YOGYAKARTA, 2013.
J. Huizenga, W. Admiraal, S. Akkerman, and G. Dam, "Mobile game-based learning in secondary education : engagement, motivation and learning in a mobile city game," pp. 332–344, 2009.
M. Prensky, “Digital Natives, digital immigrants,†2001.
J. P. Gee, “What video games have to teach us about learning and literacy.,†ACM Comput. Entertain., vol. 1, pp. 1–4, 2003.
D. Shaffer, “How Computer Games Help Children Learn.,†NewYork: Palgrave Macmillan, 2006.
H.Park, “Relationship between Motivation and Student‟s Activity on Educational Game.,†Int. J. Grid Distrib. Comput., vol. 5, no. 1, 2012.
J. M. Randel, B. A. Morris, C. D. Wetzel, and B. V. Whitehill, “The effectiveness of games for educational purposes: A review of recent research. Simulation & Gaming,†Simul. Gaming, vol. 23, no. 3, p. 261–276.., 1992.
M. Prensky, “Computer Games and Learning: Digital Game-Based Learning. In: Raessens, J., Goldstein, J.,†in Handbook of Computer Game Studies, The MIT Press, Cambridge, 2005, pp. 97–122.
N. Caldwell, "Theoretical frameworks for analyzing turn-based computer strategy games," Media Int. Aust. Inc. Cult. Policy, vol. 110, pp. 42–51, 2004.
B. Gros, “Digital Games in Education : The Design of Games-Based Learning Environments,†vol. 40, no. 1, pp. 23–38, 2007.
N. A. . Zin, W. S. Yue, and A. Jaafar, “Digital game-based learning (DGBL) model and development methodology for teaching history,†WSEAS Trans. Comput., vol. 8, no. 2, pp. 322–333, 2009.
P. Chazerand and C. Geeroms, “The business of playing games: players as developers and entrepreneurs.,†Digit. Creat., vol. 19, no. 3, pp. 185–193, 2008.
E. Gose, “What video game genres are teaching us,†p. 154, 2014.
T. H. Apperley, “Genre and game studies: Toward a critical approach to video game genres,†Simul. Gaming, vol. 37, no. 1, pp. 6–23, 2006.
S. K. Kochhar, teaching of histrory. Jakarta: Grasindo, 2008.
N. A. M. Zin and W. S. Yue, “History educational games design,†Proc. 2009 Int. Conf. Electr. Eng. Informatics, ICEEI 2009, vol. 1, no. August, pp. 269–275, 2009.
K. Rapeepisarn, K. W. Wong, C. C. Fung, and M. S. Khine, “The relationship between game genres, learning techniques and learning styles in educational computer games,†Lect. Notes Comput. Sci. (including Subser. Lect. Notes Artif. Intell. Lect. Notes Bioinformatics), vol. 5093 LNCS, pp. 497–508, 2008.
A. Frazer, D. Argles, and G. Wills, “The same, but different: The educational affordances of different gaming genres,†Proc. - 8th IEEE Int. Conf. Adv. Learn. Technol. ICALT 2008, pp. 891–893, 2008.
M. Horsfall and A. Oikonomou, “A study of how different game play aspects can affect the popularity of role-playing video games,†Proc. CGAMES’2011 USA - 16th Int. Conf. Comput. Games AI, Animat. Mobile, Interact. Multimedia, Educ. Serious Games, pp. 63–69, 2011.
J. Torrente, P. Moreno-Ger, I. Mart??nez-Ortiz, and B. Fernandez-Manjon, “Integration and deployment of educational games in e-learning environments: The learning object model meets educational gaming,†Educ. Technol. Soc., vol. 12, no. 4, pp. 359–371, 2009.
N. Nikitakos and I. Sirris, “an Educational Approach of Game Based Informal Learning in Maritime,†Deu.Edu.Tr, pp. 79–90.
K. Prapajit, “VIDEO GAMES AND HISTORY LEARNING,†Middle Tennessee State University, 2014.
M. KratochvÃl and M. R. Farrell, “The Educational Contribution of RPG Video Games : Modern Media in Modern Education,†Charles University In Prague Faculty, 2014.
Z. a Hasibuan, Y. K. Isal, B. A. N. C, M. Ahmad, and N. Selviandro, “Preservation of Cultural Heritage and Natural History through Game Based Learning,†… Mach. Learn. …, vol. 1, no. 5, pp. 2–7, 2011.