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References
- M. Radanovic, K. Khoshelham, and C. Fraser, “Aligning the real and the virtual world: Mixed reality localisation using learning-based 3D–3D model registration,” Adv. Eng. Informatics, vol. 56, p. 101960, Apr. 2023, doi: 10.1016/j.aei.2023.101960.
- R. Alharbi et al., “Nanotilus: Generator of Immersive Guided-Tours in Crowded 3D Environments,” IEEE Trans. Vis. Comput. Graph., vol. 29, no. 3, pp. 1860–1875, 2023, doi: 10.1109/TVCG.2021.3133592.
- N. A. Nanda, S. M. S. Silalahi, D. Fatricia Nasution, M. Sari, and I. Gunawan, “Kriptografi dan Penerapannya Dalam Sistem Keamanan Data,” J. Media Inform., vol. 4, no. 2, pp. 90–93, 2023, doi: 10.55338/jumin.v4i2.428.
- K. Halunen and O. M. Latvala, “Review of the use of human senses and capabilities in cryptography,” Comput. Sci. Rev., vol. 39, p. 100340, 2021, doi: 10.1016/j.cosrev.2020.100340.
- Y. Safitri, “Aplikasi Pembelajaran Kriftografi Vigenere Cipher Menggunakan Metode Computer Assisted Instruction,” Tek. Inform. Unika St. Thomas, vol. 05, no. 1, pp. 23–27, 2020.
- O. Chernikova, N. Heitzmann, M. Stadler, D. Holzberger, T. Seidel, and F. Fischer, “Simulation-Based Learning in Higher Education: A Meta-Analysis,” Rev. Educ. Res., vol. 90, no. 4, pp. 499–541, 2020, doi: 10.3102/0034654320933544.
- S. Li, R. Zhao, Q. Guan, J. Chen, and Y. Zhang, “A 3D model encryption method supporting adaptive visual effects after decryption,” Adv. Eng. Informatics, vol. 59, p. 102319, Jan. 2024, doi: 10.1016/j.aei.2023.102319.
- S. Adamovi?, I. Branovi?, D. Živkovi?, V. Tomaševi?, and M. Milosavljevi?, “Teaching interactive cryptography: the case for CrypTool,” IEEE Conf. ICEST, vol. 1, no. 44006, pp. 3–5, 2011, doi: 10.13140/2.1.1065.0564.
- M. Syaifuddin, J. Hutagalung, and G. Ganefri, “E-Learning Dalam Pengembangan Pembelajaran Kriptografi,” JURTEKSI (Jurnal Teknol. dan Sist. Informasi), vol. 7, no. 2, pp. 117–126, 2021, doi: 10.33330/jurteksi.v7i2.914.
- S. Abdelhamid, S. Patterson, and B. Patterson, “Enhancing Cryptography Education Using Collaborative Visual Programming,” Int. Conf. Futur. Educ.
- J. Octavianus and L. Hakim, “Basic Cryptographic Education Web Design,” vol. VI, no. 2, pp. 570–578, 2023, [Online]. Available: http://dx.doi.org/10.30813/j-alu.v2i2.3689.
- M. Hidayat, M. Tahir, A. Sukriyadi, A. Sulton, C. A. S. A, and S. A. F, “Penerapan Kriptografi Caesar Chiper Dalam Pengamanan Data,” vol. 2, no. 3, pp. 35–41, 2023.
- Nizamuddin Aulia Kafa and Dolly Virgian Shaka Yudha Sakti, “Implementasi Kriptografi Berbasis Web dengan Algoritma Advanced Encryption Standard (AES) 256 dan Kompresi Huffman untuk Pengamanan File di SMK Satria,” J. Ticom Technol. Inf. Commun., vol. 12, no. 2, pp. 50–55, 2024, doi: 10.70309/ticom.v12i2.109.
- Fachrul Dhika Ardiansyah, Alfina Damayanti, Clarizza Azzahra Mudya Putri, Ayu Fitria Dinda Rany, Syaidin Joyo Biroso, and Muhlis Tahir, “Implementasi Kriptografi Caesar Chiper Pada Aplikasi Enkripsi Dan Dekripsi,” J. Ilm. Sist. Inf. dan Ilmu Komput., vol. 3, no. 1, pp. 105–112, 2023, doi: 10.55606/juisik.v3i1.438.
- A. Wardah, “Perancangan Aplikasi Pembelajaran Kriftografi Pada Algoritma Fungsi Hash Menggunakan Metode Computer Based Learning,” J. Tek. Inform. Unika St. Thomas (JTIUST, vol. 02, no. 1, pp. 2548–1916, 2017, [Online]. Available: http://ejournal.ust.ac.id/index.php/JTIUST/article/view/45.
- F. A. Deeb and T. J. Hickey, “Teaching Introductory Cryptography using a 3D Escape-the-Room Game,” in 2019 IEEE Frontiers in Education Conference (FIE), Oct. 2019, vol. 11, no. 10, pp. 1–6, doi: 10.1109/FIE43999.2019.9028549.
- A. Correia, B. Fonseca, H. Paredes, P. Martins, and L. Morgado, “Computer-Simulated 3D Virtual Environments in Collaborative Learning and Training: Meta-Review, Refinement, and Roadmap,” in 2017 IEEE International Conference on Electro Information Technology (EIT), Springer, Cham, 2016, pp. 403–440.
- D. Firmansyah et al., “Pengaruh Media Pembelajaran Berbasis Phet Simulation terhadap Hasil Belajar,” J. Pendidik. Abad Ke-21, vol. 2, no. 1, pp. 33–39, 2024.
- T. Koparan, “How Does Simulation Contribute to Prospective Mathematics Teachers’ Learning Experiences and Results?,” Educ. Sci., vol. 12, no. 9, 2022, doi: 10.3390/educsci12090624.
- I. Alhuda and W. Novayani, “Simulasi Proses Enkripsi Dan Dekripsi Kriptografi Klasik Berbasis Multimedia Dalam Bentuk 3D,” ABEC Indones., pp. 517–525, 2021.
- P. L. Bonate, Analysis of Pretest-Posttest Designs. Chapman and Hall/CRC, 2000.
- D. E. Meltzer, “The relationship between mathematics preparation and conceptual learning gains in physics: A possible ‘hidden variable’ in diagnostic pretest scores,” Am. J. Phys., vol. 70, no. 12, pp. 1259–1268, 2002, doi: 10.1119/1.1514215.
- W. Novayani and H. Sasmita, “Efektivitas Penggunaan Game Analisis Training terhadap Peningkatan Kemampuan Berpikir Induktif Remaja,” Edumatic J. Pendidik. Inform., vol. 4, no. 2, pp. 146–154, Dec. 2020, doi: 10.29408/edumatic.v4i2.2683.
- A. B. Kurniawan and R. Hidayah, “Kepraktisan Permainan Zuper Abase Berbasis Android Sebagai Media Pembelajaran Asam Basa,” UNESA J. Chem. Educ., vol. 9, no. 3, pp. 317–323, 2020, doi: 10.26740/ujced.v9n3.p317-323.
- C. H. Cheng and C. H. Su, “A Game-based learning system for improving student’s learning effectiveness in system analysis course,” Procedia - Soc. Behav. Sci., vol. 31, no. 2011, pp. 669–675, 2012, doi: 10.1016/j.sbspro.2011.12.122.
- X. Simms and H. Chi, “Enhancing cryptography education via visualization tools,” Proc. Annu. Southeast Conf., pp. 344–345, 2011, doi: 10.1145/2016039.2016139.
- A. Noor, “Perangkat Lunak Pembelajaran Metode Kriptografi WAKE (Word Auto Key Encryption),” J. Sains dan Inform., vol. 3, no. 1, pp. 33–42, 2017, doi: 10.34128/jsi.v3i1.68.
- W. Novayani, H. Rachmawati, and Q. Yaman, “Pengembangan Game 3D Mobile Edukasi untuk Membantu Proses Pembelajaran Pengenalan Benda bagi Anak Tunagrahita,” Edumatic J. Pendidik. Inform., vol. 7, no. 2, pp. 465–474, 2023, doi: 10.29408/edumatic.v7i2.23856.
- A. Parakh, M. Subramaniam, and E. Ostler, “QuaSim: A virtual quantum cryptography educator,” in 2017 IEEE International Conference on Electro Information Technology (EIT), May 2017, no. November 2017, pp. 600–605, doi: 10.1109/EIT.2017.8053434.
- H. Aulia, M. Hafeez, H. U. Mashwani, J. D. Careemdeen, M. Mirzapour, and Syaharuddin, “The Role of Interactive Learning Media in Enhancing Student Engagement and Academic Achievement,” Int. Semin. Student Res. Educ. Sci. Technol., vol. 1, pp. 57–67, 2024, [Online]. Available: http://journal.ummat.ac.id/index.php/issrestec.
- Asmuni, “Improvement of Learning Outcomes Using Interactive Media in SDN 1 Sendang,” Soc. Humanit. Educ. Stud., vol. 3, no. 3, pp. 1400–1406, 2020, [Online]. Available: https://jurnal.uns.ac.id/SHES/article/view/46677/29301.
- W. Hadi et al., “Enhancement of Students’ Learning Outcomes through Interactive Multimedia,” Int. J. Interact. Mob. Technol., vol. 16, no. 7, pp. 82–98, 2022, doi: 10.3991/ijim.v16i07.25825.
References
M. Radanovic, K. Khoshelham, and C. Fraser, “Aligning the real and the virtual world: Mixed reality localisation using learning-based 3D–3D model registration,” Adv. Eng. Informatics, vol. 56, p. 101960, Apr. 2023, doi: 10.1016/j.aei.2023.101960.
R. Alharbi et al., “Nanotilus: Generator of Immersive Guided-Tours in Crowded 3D Environments,” IEEE Trans. Vis. Comput. Graph., vol. 29, no. 3, pp. 1860–1875, 2023, doi: 10.1109/TVCG.2021.3133592.
N. A. Nanda, S. M. S. Silalahi, D. Fatricia Nasution, M. Sari, and I. Gunawan, “Kriptografi dan Penerapannya Dalam Sistem Keamanan Data,” J. Media Inform., vol. 4, no. 2, pp. 90–93, 2023, doi: 10.55338/jumin.v4i2.428.
K. Halunen and O. M. Latvala, “Review of the use of human senses and capabilities in cryptography,” Comput. Sci. Rev., vol. 39, p. 100340, 2021, doi: 10.1016/j.cosrev.2020.100340.
Y. Safitri, “Aplikasi Pembelajaran Kriftografi Vigenere Cipher Menggunakan Metode Computer Assisted Instruction,” Tek. Inform. Unika St. Thomas, vol. 05, no. 1, pp. 23–27, 2020.
O. Chernikova, N. Heitzmann, M. Stadler, D. Holzberger, T. Seidel, and F. Fischer, “Simulation-Based Learning in Higher Education: A Meta-Analysis,” Rev. Educ. Res., vol. 90, no. 4, pp. 499–541, 2020, doi: 10.3102/0034654320933544.
S. Li, R. Zhao, Q. Guan, J. Chen, and Y. Zhang, “A 3D model encryption method supporting adaptive visual effects after decryption,” Adv. Eng. Informatics, vol. 59, p. 102319, Jan. 2024, doi: 10.1016/j.aei.2023.102319.
S. Adamovi?, I. Branovi?, D. Živkovi?, V. Tomaševi?, and M. Milosavljevi?, “Teaching interactive cryptography: the case for CrypTool,” IEEE Conf. ICEST, vol. 1, no. 44006, pp. 3–5, 2011, doi: 10.13140/2.1.1065.0564.
M. Syaifuddin, J. Hutagalung, and G. Ganefri, “E-Learning Dalam Pengembangan Pembelajaran Kriptografi,” JURTEKSI (Jurnal Teknol. dan Sist. Informasi), vol. 7, no. 2, pp. 117–126, 2021, doi: 10.33330/jurteksi.v7i2.914.
S. Abdelhamid, S. Patterson, and B. Patterson, “Enhancing Cryptography Education Using Collaborative Visual Programming,” Int. Conf. Futur. Educ.
J. Octavianus and L. Hakim, “Basic Cryptographic Education Web Design,” vol. VI, no. 2, pp. 570–578, 2023, [Online]. Available: http://dx.doi.org/10.30813/j-alu.v2i2.3689.
M. Hidayat, M. Tahir, A. Sukriyadi, A. Sulton, C. A. S. A, and S. A. F, “Penerapan Kriptografi Caesar Chiper Dalam Pengamanan Data,” vol. 2, no. 3, pp. 35–41, 2023.
Nizamuddin Aulia Kafa and Dolly Virgian Shaka Yudha Sakti, “Implementasi Kriptografi Berbasis Web dengan Algoritma Advanced Encryption Standard (AES) 256 dan Kompresi Huffman untuk Pengamanan File di SMK Satria,” J. Ticom Technol. Inf. Commun., vol. 12, no. 2, pp. 50–55, 2024, doi: 10.70309/ticom.v12i2.109.
Fachrul Dhika Ardiansyah, Alfina Damayanti, Clarizza Azzahra Mudya Putri, Ayu Fitria Dinda Rany, Syaidin Joyo Biroso, and Muhlis Tahir, “Implementasi Kriptografi Caesar Chiper Pada Aplikasi Enkripsi Dan Dekripsi,” J. Ilm. Sist. Inf. dan Ilmu Komput., vol. 3, no. 1, pp. 105–112, 2023, doi: 10.55606/juisik.v3i1.438.
A. Wardah, “Perancangan Aplikasi Pembelajaran Kriftografi Pada Algoritma Fungsi Hash Menggunakan Metode Computer Based Learning,” J. Tek. Inform. Unika St. Thomas (JTIUST, vol. 02, no. 1, pp. 2548–1916, 2017, [Online]. Available: http://ejournal.ust.ac.id/index.php/JTIUST/article/view/45.
F. A. Deeb and T. J. Hickey, “Teaching Introductory Cryptography using a 3D Escape-the-Room Game,” in 2019 IEEE Frontiers in Education Conference (FIE), Oct. 2019, vol. 11, no. 10, pp. 1–6, doi: 10.1109/FIE43999.2019.9028549.
A. Correia, B. Fonseca, H. Paredes, P. Martins, and L. Morgado, “Computer-Simulated 3D Virtual Environments in Collaborative Learning and Training: Meta-Review, Refinement, and Roadmap,” in 2017 IEEE International Conference on Electro Information Technology (EIT), Springer, Cham, 2016, pp. 403–440.
D. Firmansyah et al., “Pengaruh Media Pembelajaran Berbasis Phet Simulation terhadap Hasil Belajar,” J. Pendidik. Abad Ke-21, vol. 2, no. 1, pp. 33–39, 2024.
T. Koparan, “How Does Simulation Contribute to Prospective Mathematics Teachers’ Learning Experiences and Results?,” Educ. Sci., vol. 12, no. 9, 2022, doi: 10.3390/educsci12090624.
I. Alhuda and W. Novayani, “Simulasi Proses Enkripsi Dan Dekripsi Kriptografi Klasik Berbasis Multimedia Dalam Bentuk 3D,” ABEC Indones., pp. 517–525, 2021.
P. L. Bonate, Analysis of Pretest-Posttest Designs. Chapman and Hall/CRC, 2000.
D. E. Meltzer, “The relationship between mathematics preparation and conceptual learning gains in physics: A possible ‘hidden variable’ in diagnostic pretest scores,” Am. J. Phys., vol. 70, no. 12, pp. 1259–1268, 2002, doi: 10.1119/1.1514215.
W. Novayani and H. Sasmita, “Efektivitas Penggunaan Game Analisis Training terhadap Peningkatan Kemampuan Berpikir Induktif Remaja,” Edumatic J. Pendidik. Inform., vol. 4, no. 2, pp. 146–154, Dec. 2020, doi: 10.29408/edumatic.v4i2.2683.
A. B. Kurniawan and R. Hidayah, “Kepraktisan Permainan Zuper Abase Berbasis Android Sebagai Media Pembelajaran Asam Basa,” UNESA J. Chem. Educ., vol. 9, no. 3, pp. 317–323, 2020, doi: 10.26740/ujced.v9n3.p317-323.
C. H. Cheng and C. H. Su, “A Game-based learning system for improving student’s learning effectiveness in system analysis course,” Procedia - Soc. Behav. Sci., vol. 31, no. 2011, pp. 669–675, 2012, doi: 10.1016/j.sbspro.2011.12.122.
X. Simms and H. Chi, “Enhancing cryptography education via visualization tools,” Proc. Annu. Southeast Conf., pp. 344–345, 2011, doi: 10.1145/2016039.2016139.
A. Noor, “Perangkat Lunak Pembelajaran Metode Kriptografi WAKE (Word Auto Key Encryption),” J. Sains dan Inform., vol. 3, no. 1, pp. 33–42, 2017, doi: 10.34128/jsi.v3i1.68.
W. Novayani, H. Rachmawati, and Q. Yaman, “Pengembangan Game 3D Mobile Edukasi untuk Membantu Proses Pembelajaran Pengenalan Benda bagi Anak Tunagrahita,” Edumatic J. Pendidik. Inform., vol. 7, no. 2, pp. 465–474, 2023, doi: 10.29408/edumatic.v7i2.23856.
A. Parakh, M. Subramaniam, and E. Ostler, “QuaSim: A virtual quantum cryptography educator,” in 2017 IEEE International Conference on Electro Information Technology (EIT), May 2017, no. November 2017, pp. 600–605, doi: 10.1109/EIT.2017.8053434.
H. Aulia, M. Hafeez, H. U. Mashwani, J. D. Careemdeen, M. Mirzapour, and Syaharuddin, “The Role of Interactive Learning Media in Enhancing Student Engagement and Academic Achievement,” Int. Semin. Student Res. Educ. Sci. Technol., vol. 1, pp. 57–67, 2024, [Online]. Available: http://journal.ummat.ac.id/index.php/issrestec.
Asmuni, “Improvement of Learning Outcomes Using Interactive Media in SDN 1 Sendang,” Soc. Humanit. Educ. Stud., vol. 3, no. 3, pp. 1400–1406, 2020, [Online]. Available: https://jurnal.uns.ac.id/SHES/article/view/46677/29301.
W. Hadi et al., “Enhancement of Students’ Learning Outcomes through Interactive Multimedia,” Int. J. Interact. Mob. Technol., vol. 16, no. 7, pp. 82–98, 2022, doi: 10.3991/ijim.v16i07.25825.