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References
- Pemerintah Indonesia. Undang-undang Nomor 3 Tahun 2005 Tentang Sistem Keolahragaan Nasional, Pasal 20, Ayat 3. Jakarta.
- Indonesia. 2021. Peraturan Pemerintah Republik Indonesia Nomor: 034/PB-ESI/B/VI/2021 tentang Pelaksanaan Kegiatan Esports di Indonesia. Jakarta.
- L. Agustina, “Live Video Streaming Sebagai Bentuk Perkembangan Fitur Media Sosial,†Diakom J. Media dan Komun., vol. 1, no. 1, pp. 17–23, 2018, doi: 10.17933/diakom.v1i1.16.
- Online Video Audience Game to Surpass 500 Million in 2016 (infographic). NewZoo. 2016. Available online:
- https://newzoo.com/insights/infographics/lets-play-global-2016/ (accessed May 24, 2022.)
- Y. Li, C. Wang, and J. Liu, “A systematic review of literature on user behavior in video game live streaming,†Int. J. Environ. Res. Public Health, vol. 17, no. 9, 2020, doi: 10.3390/ijerph17093328.
- Astuti, A. Y., . S., & . M. S. (2016). Optimalisasi Editing Green Screen Menggunakan Teknik LightingPada Chroma Key. Multitek Indonesia, 10(1), 1. https://doi.org/10.24269/mtkind.v10i1.233
- Tai, N. N. (2014). Chroma-Key Algorithm Based on Combination of K-Means and Confident Coefficients. International Journal of Information and Electronics Engineering, 4(3), 1–5. https://doi.org/10.7763/ijiee.2014.v4.432
- Pradhana, F. R., & Al Fatta, H. (2017). Optimalisasi Penggunaan Efek Chroma Key Pada Video Editing Menggunakan Metode Half Circle Layer Green Screen. Jurnal Ekonomi Dan Teknik Informatika, 4(2), 64–77.
- Pradhana, F. R., Karaman. J., Andriyanto. S. (2016). OPTIMALISASI PENGGUNAAN EFEK CHROMA KEY PADA VIDEO DENGAN MENGGUNAKAN METODE DUAL LAYER GREEN SCREEN. Seminar nasional Teknologi Informasi dan Multimedia 2016, ISSN : 2302-3805.
- Satwiko. (2004). Fisika Bangunan Edisi 1. ANDI Yogyakarta. Retrieved from http://e-journal.uajy.ac.id/375/3/2MTA00017.pdf
References
Pemerintah Indonesia. Undang-undang Nomor 3 Tahun 2005 Tentang Sistem Keolahragaan Nasional, Pasal 20, Ayat 3. Jakarta.
Indonesia. 2021. Peraturan Pemerintah Republik Indonesia Nomor: 034/PB-ESI/B/VI/2021 tentang Pelaksanaan Kegiatan Esports di Indonesia. Jakarta.
L. Agustina, “Live Video Streaming Sebagai Bentuk Perkembangan Fitur Media Sosial,†Diakom J. Media dan Komun., vol. 1, no. 1, pp. 17–23, 2018, doi: 10.17933/diakom.v1i1.16.
Online Video Audience Game to Surpass 500 Million in 2016 (infographic). NewZoo. 2016. Available online:
https://newzoo.com/insights/infographics/lets-play-global-2016/ (accessed May 24, 2022.)
Y. Li, C. Wang, and J. Liu, “A systematic review of literature on user behavior in video game live streaming,†Int. J. Environ. Res. Public Health, vol. 17, no. 9, 2020, doi: 10.3390/ijerph17093328.
Astuti, A. Y., . S., & . M. S. (2016). Optimalisasi Editing Green Screen Menggunakan Teknik LightingPada Chroma Key. Multitek Indonesia, 10(1), 1. https://doi.org/10.24269/mtkind.v10i1.233
Tai, N. N. (2014). Chroma-Key Algorithm Based on Combination of K-Means and Confident Coefficients. International Journal of Information and Electronics Engineering, 4(3), 1–5. https://doi.org/10.7763/ijiee.2014.v4.432
Pradhana, F. R., & Al Fatta, H. (2017). Optimalisasi Penggunaan Efek Chroma Key Pada Video Editing Menggunakan Metode Half Circle Layer Green Screen. Jurnal Ekonomi Dan Teknik Informatika, 4(2), 64–77.
Pradhana, F. R., Karaman. J., Andriyanto. S. (2016). OPTIMALISASI PENGGUNAAN EFEK CHROMA KEY PADA VIDEO DENGAN MENGGUNAKAN METODE DUAL LAYER GREEN SCREEN. Seminar nasional Teknologi Informasi dan Multimedia 2016, ISSN : 2302-3805.
Satwiko. (2004). Fisika Bangunan Edisi 1. ANDI Yogyakarta. Retrieved from http://e-journal.uajy.ac.id/375/3/2MTA00017.pdf