Rancang Bangun Aplikasi Pembelajaran 3D Klasifikasi Makhluk Hidup Kingdom Monera dan Protista Berbasis Desktop untuk Siswa Sekolah Menengah Pertama (SMP)

Penulis

DOI:

https://doi.org/10.35143/jkt.v5i1.2127

Kata Kunci:

Klasifikasi Makhluk Hidup, Kingdom Monera dan Protista, Aplikasi Pembelajaran, Blender, Unity3D, Aplikasi Desktop

Abstrak

Monera and Protista kingdom are part the part of the classification of living creatures lesson that is biology subject at seventh (VII) grade of Junior High School. Conventional tools or instruments of the learning that are utilized can be some images or animal that preserved (for animalia kingdom). Monera and protista kingdom are micro-creatures which only can be observed with microscopes. However, based on pre-research results, about 54,3% of teachers stated that seventh grade students of Junior High School have not been equipped with the knowledge to use microscopes. So that, some alternative ways are required as learning media which can show micro-creature objects. To facilitate the undertanding of the subject, the delivery method that is given to the students can be combined with multimedia technology as an alternative learning media. Therefore, a learning application of classification of living creatures monera and protista kingdom was developed in this final project based on desktop platform application. Based on the benefit testing that has been done, the application can become an alternative learning media for classification of living creatures monera and protista kingdom. The result of the testing shows the comparison between conventional learning method and utilization of application, with 30.8% : 65.7%. This testing indicates the understanding of the students who had used this application increased in the amount of 34,9%. And based on the usability testing, acceptable value that is achiecved is 72,6%. That value shows that the application that has been developed is proper to be used. So, can be concluded that the students can be more understand about the concept of classification of living creatures monera and protista kingdom lesson by using this application.

Unduhan

Data unduhan tidak tersedia.

Unduhan

Diterbitkan

2019-05-31

Cara Mengutip

Rancang Bangun Aplikasi Pembelajaran 3D Klasifikasi Makhluk Hidup Kingdom Monera dan Protista Berbasis Desktop untuk Siswa Sekolah Menengah Pertama (SMP). (2019). Jurnal Komputer Terapan, 5(1), 36-44. https://doi.org/10.35143/jkt.v5i1.2127

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